You can use local images in Flutter by using the AssetImage
class. To use AssetImage
, you’ll need to first add the image to your Flutter project’s assets. To do this, create an assets
directory in the root of your project and add your image files to this directory.
Once you’ve added your images to the assets directory, you need to specify the assets in your pubspec.yaml
file. Here’s an example:
flutter:
assets:
- assets/
With the assets specified in your pubspec.yaml
file, you can now use AssetImage
in your widgets to display the image. Here’s an example:
Image(
image: AssetImage("assets/your_image.png"),
)
Note that the path to the image in AssetImage
should match the path specified in your pubspec.yaml
file. If you have multiple images, you can add them all to the assets
directory and specify them in your pubspec.yaml
file, and then use the AssetImage
class to display each image.